customer experience strategist & designer
I help businesses develop concepts, services, and digital experiences.
Australian born, Greek raised, British educated, Customer Experience Strategist and Designer
I am a strategist and designer with a twelve-year track record of managing and designing customer experiences. I offer leadership, expertise, and direction in customer strategy, user interface design, service design, and design research. My current focus is multichannel retail.
Specialties:
e-Commerce
Experience strategy
Multichannel retail
Design research
Design thinking
Service Design
User centred design (UCD)
Interaction design
Qualitative research
International commercial ethnography (managed projects in UK, France, Netherlands, Germany, Switzerland, Spain)
Team management
Project management
Requirements gathering
Agile Development
I head a team of User Experience Designers and Visual Designers in defining and designing customer experiences across all M&S digital touchpoints that range from web and mobile, to kiosk and In-store touch devices. I manage the delivery of those experiences with the aim to improve conversion rate, brand engagement, and customer satisfaction.
My key responsibilities include:
• Owning the User Interface of all M&S digital touchpoints across channels for both the UK and internationally
• Ensuring UI & Interaction Design consistency and integrity across all M&S digital touchpoints such as, but not limited to, desktop, mobile, tablet, and in-store
• Providing strategic thinking to help shape how M&S delivers industry best multichannel retail experiences, and
• Defining and developing the UX Design approach by establishing appropriate methodologies and deliverables
I managed and directed the customer strategy for Aurora Fashion's portfolio of brands (Coast, Karen Millen, Oasis, Warehouse). This included multichannel customer experience, marketing communication, and User Interface design. Also responsible for managing the development and delivery of actionable customer insight.
Provided direction in building the best of breed customer experience (CX) across all touchpoints of customers’ journeys. Responsible for creating briefs and managing specific projects as well as improving CX awareness and knowledge within the online team.
Provided customer insight, UX expertise, and interaction design direction for the tactical redesign of three major UK electronics e-retailers including currys.co.uk and pcworld.co.uk.
Provided leadership, management, and strategic direction.I owned and drove forward the customer experience and sales potential of JohnLewis.com. I lead and managed a team of User Experience and web analytics professionals in continuously evaluating and improving the brand's online presence.
Responsible for:
• Developing long term online customer experience strategy
• Developing a retail mobile strategy
• Improving customer experience and sales through development of new functionality and user experience support of business teams
• Leading the user experience and analytics team
• Managing all stages of user experience design
• Deploying a user-centred design approach to projects
• Evangelising user experience
• Developing project approach blueprints
Responsible for User Experience (UE) as part of multidisciplinary teams and in agile environments. My role was to enable solutions based on user insights and behaviours. I was responsible for setting up and managing design research across teams. I worked across industries including retail, media & entertainment, and financial services. Clients I have worked with include: BBC, Barclays, dunnhumby, Linklaters, Tesco, Virgin Atlantic, and Visa.
Managed qualitative user research across teams, which included:
* Liaising with clients to define the research question, approach, and methods
* Spearheading the research by running initial sessions or guiding researchers through the methods
* Managing UE consultants and 3rd party agencies conducting the research
* Directing the analysis and reporting with a view to develop specific concepts or design recommendations.
Spent 3 exciting years researching user needs and designing interactive experiences for a range of industries and technologies including e-commerce, IVR and speech interfaces, mobile devices, and applications.
Planned, scoped, and ran qualitative research, facilitated user and client workshops, and devised research approaches to fit client needs. I had the opportunity to work with some great clients both in the UK and abroad and helped them improve their products and services.
Clients I have worked with include: BBC, Channel 4, Orange, eBay, MSN, Ask.com, Sony, The Number UK (118118), mysupermarket.com
As an interaction designer and information architect at The Rose Partnership, a specialist financial services search firm covering the European markets, I successfully introduced user centred design methodologies to the development process. The result was a reduction in wasteful development iteration and improved user acceptance of system changes through a structured approach to user centred design methodologies.
Co–created and edited a student magazine while at university. I was responsible for:
* Contributing and editing content
* Commissioning articles
* DTP design
* Selling advertising space
* Distribution and promotion
After a month of hard work the UX Design Team has produced the first of a series of UX Design Guidelines. This tome (70 odd pages) includes brand guidelines, device principles, and UI patterns for mobile and tablet web. The guidelines aim to ensure consistency across different applications and touchpoints. The next set of guidelines for in-store touch screens will be ready before Xmas.
Many thanks to Natalia, Kwen, Richard, and Lisa
As part of establishing a team identity the UX Design Team developed a logo to promote our work within then brand. An on-brand memorable logotype will help expose the wider team’s work and promote a User Centred Design approach.
After mapping the team’s values, goals, and challenges we developed a series of logotypes. We then reviewed them and reduced the list to a shortlist of three which we tested internally before selecting the one you see here.
The Experience Map is a model that illustrates the complete experience a person might have with a solution, application, etc.
It has its origins in, and has been used extensively in Service Design where customers are interacting with a number of touchpoints. We use experience maps in defining and designing multichannel retail experiences. We have borrowed elements from examples published online and added elements we feel help us better define these experiences.
There are four elements to the experience map:
The first M&S iPad App featuring the Home Catalogue. Great project team and very pleased with FMG: great guys to work with.
I know…no retina display version; probably on V2.
What a better way to begin a (new) tumblr journey than over a great coffee on the first day of autumn…still trying to figure out how to migrate my typepad blog over to tumblr
The Experience Map is a model that illustrates the complete experience a person might have with a solution, application, etc.
It has its origins in, and has been used extensively in Service Design where customers are interacting with a number of touchpoints. We use experience maps in defining and designing multichannel retail experiences. We have borrowed elements from examples published online and added elements we feel help us better define these experiences.
There are four elements to the experience map:
I have been reading the Opposable Mind by Roger Martin and have come across many similarities between the method of integrative thinking described in the book and the practice of qualitative research.
One of the key elements of successful design research is the practitioner's ability to understand people's (be it users of a service, customers, etc.) motivations, needs, and attitudes. Throughout the research process the practitioner aims to understand people by observing and supplementing his understanding by asking the right questions. A good practitioner will empathise with his subjects without necessarily agreeing with what is observed or discussed. The right approach and skill to separate ones own preconceived ideas and beliefs from the subjects' mental models is key to the success of any design research project. The practitioner will later use his experience, subject matter expertise, and understanding of client needs to design a service or product to meet those needs.
This approach of understanding and empathising in order to design a user centric solution is similar to the method of assertive inquiry described by Martin in the book:
"When you use assertive inquiry to investigate someone else's mental model, you find saliences that wouldn't have occurred to you and causal relationships you didn't perceive. You may not want to adopt the mental model as your own, but even the least compelling model can provide clues to saliences or causal relationships that will generate a creative resolution. ... assertive enquiry involves a sincere search for another's views. ... It aims to learn about the salient data and causal maps baked in to another person's model, then use the insight gained to fashion a creative resolution." p.157
Well, actually pictures according to some research mentioned on HBR. In a nutshell, the research suggests that when customers print out pictures of items they bought online the quality of the printouts affects 'the expectations during the shipping time, and can result in dissatisfied consumers'. Ok, useful to know but not sure how much valuable the findings are.
Firstly, the research makes the assumption that printing pictures of items bought online is common practice. I'd question that. In all the research I've done I ever came across anyone who actually does that. Collecting pictures of products for research is common but usually these pictures are cut-outs from magazines, catalogues, etc. and their purpose are to compare and inspire.
Secondly, more often than not, receipts do not include pictures of the purchased products. They may however include links to the product pages.
Thirdly, those customers wishing to share their purchase tend to do so online either by emailing links to the products purchased or using any of the social media tools. The increasing use of smartphone further reduces the need for any type of printouts, including the actual receipts.
For me there are two key learning here:
image by Tenisha Rawlin on flickr
A recent article in DarkPatterns, discusses how online businesses use trick questions to get users to either agree to sharing their information with them (Wired) or inadvertentdly buy a service (Ryan Air). A more benign, yet sneaky approach employed by online marketers is the use of opt-out communication/registration questions. Typically this takes place when marketers wish to collect users' personal information to later contact them with offers, etc. The opt-out usually takes the form of a check box with negative text, something like: 'tick here if you do not wish to...' see example from Wired:
Why is this approach insidious? Firstly it breaks the heuristics governing a check box, specifically that a selected check box equates to a positive, true statement. That is, by selecting a checkbox a users makes a positive statement, which in the marketing world would be that they opt in, agree to a business sharing their information, contacting them, etc.
Secondly, a key feature of asking users to opt in - apart from legal requirements - is that all emals, materials, letters, any communication made is anticipated by the user. It confirms that the user wants to receive it, which makes it quite different to unsolicited advertisements.
Finally, opt out questions take advantage of our tendency to not fully read online but rather scan text. Basically they rely on us not noticing and inadvertently opting-in.
All in all this does not make for an honest and fair start to a relationship. Is this really how online businesses want to engage with their customers?
A blog entry in HBR today outlines three questions companies need to ask themselves to see if they are heading the right direction, that towards the head of the pack. Unsurprisingly question no 1 is: '
Now that pop up shops have become a norm among brands that want to experiment with new formats or simply follow a fashionable trend, the Prinzessinnengarten urban farm in Berlin adds a new dimension to this retail trend. Temporary by nature, the gardening season last till about November, and by circumstance, the farm will need to move as soon as the space is sold off, Prinzessinnengarten is set up by non gardeners as a way to support knowledge exchange and work with the local communities. Interestingly ,the founders see this as a business venture, determined to make a profit by selling produce and running a cafe. The farm, with it sown resident beekeeper, seems to have proven a success with different social groups and cultural backgrounds. It also stays true to the notions of provenance and traceability.
A recent New York Times article describes how Nordstrom increased sales and inventory turnover by linking its on-line inventory with that of its 115 stores. A integrated inventory allowed on-line customers to buy a product even though it was not available on-line: 'if the Web warehouse was out of that bag, it did not
matter. Inventory from Nordstrom’s 115 regular stores is also included.
Maybe there was just one handbag left in the entire company, sitting
forlornly in the back of the Roosevelt Field store — it would be
displayed on-line and store employees would ship it to the Web customer.' As a result of the inventory changes there were significant improvements in stock management and eventually sales and earrings: 'we can sell more without having to buy more inventory,' Mr Nordstrom said. 'That plays through to margins and, ultimately, earnings'.
Having worked on retail sites, one major challenge that comes to mind is that how certain is Nordstrom that the bag that appears to 'sitting forlornly in the back of the Roosevelt Field store' is actually there and not a)misplaced and impossible to locate, b) stolen, c) in good condition, and d) sold but never accurately registered. This is not to say that integrated inventory cannot work, quite the opposite; customers view a brand as one entity not separate touch-points. There are however, challenges in communicating to customers how reliable stock availability actually is.
It won't be news to anyone that when designing newsletter subscriptions or any email sign up journeys for that matter, marketers would insist they need to collect all types of information; details ranging from date of birth and gender to favourite brand and colour. when asked why, they answer tends to be something like 'in case we need this information in the future'. We all know that asking information unrelated to the task at hand poses a barrier to task completion and can make customers suspicious. A recommended approach is to only ask for key and relevant information first and invite more details as the relationship grows; the principle of reciprocity works really well here. A common response is that it is best to get all that information when users first sign up as 'they are already filling in a form' and that 'they won't bother give us more details later'. Wrong, customers will provide you with as much information as you need if a) they see a direct benefit or/and b) is easy to provide this information. Myla includes a simple question at the end of their emails asking you to provide more information about yourself. By simply clicking on one of the two options you are taken to their website where a confirmation that your details have been updated is displayed. Simple, quick, and effective.
In an HBR article, entitled 'Why your customers don't want to talk to you' the authors argue that customers prefer self service channels to face to face interaction with employees. They also raise the concern that this may be because customers 'never wanted the kind of relationship that companies have always hoped for, and that self service now allows customers the "out" they've been looking for all along.' Quite an interesting thought.
They also claim that channel hoping, customers' movement from channel to channel when interacting with a company, increases the likelihood of them being disloyal. That is an easy one to fix. Just design your service holistically. Look at all your touch-points as part of the same service, not as independent channels.
You never know maybe your customers do want to have a relationship with you, but at the moment that relationship is painful... for them.